Whether you’re a table game rookie or seasoned veteran, it’s easy to enjoy great West Virginia table game action at Wheeling Island. Offering tried and true favorites like Craps, Blackjack, Roulette and more, Wheeling Island offers a state of the art poker room with the ultimate casino gaming experience in the Ohio Valley area.
Table Games Hours
Sunday – Wednesday | 10am – 2am
Thursday – Saturday | 10am – 4am
$5 Craps
Get in on the action! Roll the dice with as little as $5 minimum bets on craps and up to 10x odds. Offered daily, subject to change due to demand or at management discretion.
How To Play
Bet on the shooter to win or the dice to pass him by. The main wager of the game is betting with or against the shooter to win. Bet on the luck of the shooter by choosing additional side wagers listed below.
Winning with the shooter! Place a wager on the Pass Line during the Come Out Roll, the first roll of a series. If the puck says off, you win on 7/11, and you want to avoid the Craps Numbers (2, 3, or 12). All other numbers become the Point Number, and the shooter must reroll the Point Number prior to rolling a 7 for the Pass Line to win.
Winning with the house! Place a wager on the Don’t Pass Line during the Come Out Roll. If the puck says off, you win on Craps 2 and Craps 3 while pushing on Craps 12. You want to avoid 7/11. All other numbers become the Point Number, and the shooter must roll a 7 prior to the Point Number for the Don’t Pass Line to win.
Become the shooter! Make your Point!
Wagers
Pass Line
Bet with the shooter to make his point.
Take Odds with a 0% House Edge!
Wager up to 10x the amount on the Pass Line!
You’re 2x as likely to win rather than lose on the Come Out roll!
Don't Pass Line
Bet with the house that the shooter will miss his point.
Take a Lay Bet with a 0% House Edge!
Win up to 10x the amount of the Don’t Pass Line!
Come Bets
Similar to the Pass Line – bet a shooter to repeat numbers in the middle of his roll. On the first roll, 7/11 you win, 2, 3, or 12 you lose, any other number must repeat before 7 to win.
Take Odds with a 0% House Edge!
Wager up to 10x the amount on the Come Bet!
You’re 2x as likely to win rather than lose on the 1st Come Bet roll!
Don't Come Bets
Similar to the Don’t Pass Line – bet a shooter to NOT repeat numbers in the middle of his roll. On the first roll, 2 and 3 you win, 12 pushes, 7/11 lose, and any other number must NOT repeat before 7 to win.
Take a Lay Bet with a 0% House Edge!
Win up to 10x the amount of the Don’t Come Bet!
Field Bets
Bet on the next roll! Win even money on 3, 4, 9, 10, and 11! Double your money on 2 and 12! Avoid rolling all other numbers.
Place Bets
Know what’s coming next? Make a Place Bet on 4, 5, 6, 8, 9, or 10 and get paid each time it hits before a 7; the better the number, the better the odds!
Place Wager Win
4 & 10 $5 $9
5 & 9 $5 $7
6 & 8 $6 $7
Bump up the 4 & 10 to true odds by buying a 5% vigorish.
Place Wager Win
4 & 10 $20 $40
Lay Bets
Know what’s NOT coming next? Make a Lay Bet for a 5% commission on the win against the 4, 5, 6, 8, 9, or 10 and get paid each time a 7 hits; the better the number, the better the odds!
Place Wager Win
4 & 10 $40 $20
5 & 9 $30 $20
6 & 8 $25 $20
Hardways
Bet on the dice rolling doubles and win big! Pick 4, 6, 8, or 10, and hit the double combination before a different, softer combination or a 7 and win big!
Hardway Wager Win
4 & 10 $1 $7
6 & 8 $1 $9
Bet a buck to win a bundle! Press your luck or parlay to win big!
Fire Bet
Bet the shooter to make his points.
Win when the shooter makes at least 3 individual points before hitting a 7 out.
Unique Points Wager Win
3 Points $1 $6
4 Points $1 $29
5 Points $1 $149
6 Points $1 $299
Bet the hot hand.
Dice-ology
Bet the shooter to make as many numbers as possible before 7. Three ways to bet. Bet ‘em one or bet ‘em all!
Little Ones – Hit 2, 3, 4, 5, & 6 before 7
Wager Win
$1 $30
Big Ones – Hit 8, 9, 10, 11, & 12 before 7
Wager Win
$1 $30
Boom or Bust – Hit 2, 3, 4, 5, 6, 8, 9, 10, 11, & 12 before 7
Wager Win
$1 $150
Proposition Bets
One roll to win big! All proposition bets all settled on the next roll, win if you picked correctly. Wagers lose on any other numbers. Winning wagers can stay up until they lose!
Pick a Number! - 2, 3, 11 or 12
Prop Wager Win
3 & 11 $1 $15
2 & 12 $1 $30
Combine these wagers in any order or pick all of them to increase your spread.
Bet all of them together for a Horn Bet or throw a single on an extra number to go high.
Any Craps
Roll a 2, 3, or 12 win money!
Prop Wager Win
Any Craps $1 $7
C&E (Craps / 11 Split)
Roll a 2, 3, 11 or 12 win money!
Prop Wager Win
2, 3, 12 $2 $6
11 $2 $14
Any Seven
Roll a 7, win wagers
Prop Wager Win
Any 7 $1 $4
How To Play
A timeless favorite with simple choices and big anticipation. Choose your numbers, place your bets, and enjoy the smooth spin of the wheel – it’s the perfect blend of chance and excitement.
How To Play
Also known as Twenty-one, blackjack is a duel between the player and the dealer. The goal is to beat the dealer’s hand without going over 21. Number cards are face value, face cards are 10 and aces are 1 or 11.
How To Play
Double Down Madness™️ Blackjack lets you hit and double down multiple times on every hand, compounding your wager whenever you see an advantage. Below you’ll find the complete double down madness blackjack rules, special rules for Aces and Push 22, double down madness blackjack strategy for multi-double play, and the double down madness blackjack house edge.
What Is Double Down Madness Blackjack?
Double Down Madness™️ Blackjack is a blackjack variant where each player starts with a single card and can hit and double down multiple times in any order throughout the hand. If you’re asking what is double down madness blackjack, unlike standard blackjack where doubling locks you into one additional card, here you can double, hit again, double again, and continue until you stand or bust.
Splitting and surrendering are not available. The dealer hits soft 17, and the game includes an optional Push 22 side bet. Double Down Madness Blackjack is available at select casinos and offers a unique risk/reward profile not found in traditional blackjack.
What Are the Double Down Madness Blackjack Rules?
The Double Down Madness Blackjack rules start with placing your main Blackjack wager and optionally the Push 22 side bet. The dealer deals each player one face-up card and themselves one face-up and one face-down card. Insurance is offered if the dealer shows an Ace. If the dealer has blackjack, all wagers lose and no second card is dealt.
With each card you receive, you choose from three actions: Stand (keep your current total), Hit (draw another card), or Double Down (add up to your current total wager and draw another card). You can hit and double repeatedly until you stand or bust. When doubling under these double down madness blackjack rules, you can add up to the amount already in play, excluding bonus wagers.
What Are the Special Rules in Double Down Madness?
Player Ace
If your first card is an Ace, you receive only one additional card, whether you hit or double. This prevents the compounding advantage an Ace start would otherwise provide.
Blackjack
If your second card creates a natural blackjack, you receive the posted blackjack payout on both your main wager and any double-down amount.
Push 22
When the dealer's final total is exactly 22, all main wagers and doubles push instead of winning. The Push 22 side bet pays the posted odds when the dealer totals 22; otherwise it loses. Player blackjacks are paid before the dealer plays out their hand, so they are exempt from the Push 22 rule.
How To Play
Ultimate Texas Hold’Em features heads-up play against the dealer and the optional Trips side bets. This game gives you several advantages:
Make equal bets in the ante and blind circles. You may also make the Trips side bet. You will then receive two cards.
BET BIG…OR SMALL…OR NOT AT ALL
When you get your two hole cards, you can either check or bet 3x-4x your ante. The dealer then reveals the three-card flop. If you haven’t already made a play bet, you have a choice: check or bet 2x your ante. The dealer then reveals the final two community cards. If you haven’t already made a play bet, you have a choice: fold or bet 1x your ante. 6 Card Bonus
Winning and Losing
The dealer then reveals their two hole cards and announces the hand. If your hand beats the dealer’s, your play and ante bets win even money. If the dealer’s hand beats yours, your play, ante and blind wagers lose. If you tie, those bets push.
The blind pays if your winning hand is at least a straight (see layout for odds). If you beat the dealer with less than a straight, it pushes.
Dealer Qualifying
The dealer needs a pair to qualify. When the dealer doesn’t qualify, your ante will push and be returned. All other bets placed receive action.
Ultimare Pairs Bonus
The ULTIMATE PAIR BONUS is a side bet that can be places on ULTIMATE TEXAS HOLD’EM and MISSISSIPPI STUD. The wager wins if your two hole card hand matches one on the posted paytable.
Maximize Performance With
I-DEAL PLUS™ Automatic Hand–Forming Poker Shuffler.
Hand
Pays
A-A
30 to 1
A-K (Suited)
25 to 1
A-Q or A-J (Suited)
20 to 1
A-K (Unsuited)
15 to 1
K–K or Q–Q or J–J (High Pairs)
10 to 1
A–Q or A–J (Unsuited)
5 to 1
10–10 Thru 2–2 (Low Pairs)
3 to 1
House Advantage (HA)
8.90%
How To Play
Mississippi Stud is a five-card poker game in which players receive two cards and have three community cards with which to improve their hand. Players compete against the Designated Player and are paid based on a pay table. Players need a pair of Jacks or better to win, and a pair of 6s to 10s to push.
Dealer Button
A Dealer Button rotates clockwise each hand. The player with the button is the Designated Player.
Placing Bets
Players must place an Ante wager and a VS wager. The VS wager is a minimum of $5 and may not exceed the Ante. Optional side bets include Pair Plus and Ultimate Pairs Bonus.
Dealing Cards
Each player and the Designated Player receive two cards. Three community cards are placed on the table.
Betting Rounds
3rd Street: Player may bet 1X, 2X, or 3X their Ante or Fold 4th Street: Player may bet 1X, 2X, or 3X their Ante or Fold 5th Street: Player may bet 1X, 2X, or 3X their Ante or Fold
Stopping Play
If a player does not bet on any street, they lose their Ante and any previous street wagers. The VS bet remains active.
Winning the Hand
The player’s five-card hand is compared to the Designated Player’s hand. A VS bet wins if player beats the dealer, loses if not, and pushes if equal.
Ante and Street Bets
These are paid or taken together based on the Ante Wager pay table.
Optional Side Bets
Pair Plus is based on the three community cards. Ultimate Pairs Bonus is based on the player’s two starting cards.
Additional Rules
Players may play multiple spots. Cards must remain on the table. Blind play requires all bets to be placed in advance.
Bonus Wagers & Payouts
Royal Flush
500 to 1
Straight Flush
100 to 1
Four of a Kind
40 to 1
Full House
10 to 1
Flush
6 to 1
Straight
5 to 1
Three of a Kind
3 to 1
Two Pair
2 to 1
Pair J-A
1 to 1
Pair 6-10
Push
Other
Loss
Royal Flush
200 to 1
Straight Flush
40 to 1
Three of a Kind
30 to 1
Straight
6 to 1
Flush
3 to 1
Pair 6-10
1 to 1
Other
Loss
A-A
30 to 1
AK (Suited)
25 to 1
AQ AJ (Suited)
20 to 1
AK (Unsuited)
15 to 1
KK QQ JJ
10 to 1
AQ AJ (Unsuited)
5 to 1
10s thru 2s
3 to 1
Other
Loss
How To Play
Run'em Twice Poker
Five-Card Bonus
How To Play
Objective
To place a wager on the Banker, Player or Tie to successfully match the outcome of the hands. The Banker hand typically has a 5% commission or “Vig” though some variants have no commission with slight variations such as a push on 3 card banker 7. The card totals are by face value with 10’s and faces counting as Zero and A-( as face value. The “10s digit” is always dropped in Baccarat for example two cards 9 and 3 would be considers a 2 not 12. The hand closest to 9 wins and there is a specific rule as to when the hands draw a third card. If either hand has a total score of 8 or 9 in the first two cards it is a “Natural” and there is no draw.
Player's Hand Rule
If the player has an initial total of 5 or less, they draw a third card. If the player has an initial total of 6 or 7, they stand and if it is an 8 or 9 the player stands and there is no draw to either hand.
Banker's Hand Rule
If the player did not draw, the banker regards only their own hand and acts according to the same rule as the player, i.e. the banker draws a third card with a total of 5 or less and stands with a total of 6 or 7. If the player drew a third card, the banker acts according the third card drawn by the player adhering to the rules as follows:
Winning and Losing
The hand after all draws that is closest to 9 wins, the Tie wins if both are the same and the Bank and player push on Ties. There are several side bets that can be made depending on the variation and are explained on the table.
Craps! - 10x Odds
Bet on the shooter to win or the dice to pass him by. The main wager of the game is betting with or against the shooter to win. Bet on the luck of the shooter by choosing additional side wagers listed below.
Winning with the shooter! Place a wager on the Pass Line during the Come Out Roll, the first roll of a series. If the puck says off, you win on 7/11, and you want to avoid the Craps Numbers (2, 3, or 12). All other numbers become the Point Number, and the shooter must reroll the Point Number prior to rolling a 7 for the Pass Line to win.
Winning with the house! Place a wager on the Don’t Pass Line during the Come Out Roll. If the puck says off, you win on Craps 2 and Craps 3 while pushing on Craps 12. You want to avoid 7/11. All other numbers become the Point Number, and the shooter must roll a 7 prior to the Point Number for the Don’t Pass Line to win.
Become the shooter! Make your Point!
Bet with the shooter to make his point.
Take Odds with a 0% House Edge!
Wager up to 10x the amount on the Pass Line!
You’re 2x as likely to win rather than lose on the Come Out roll!
Bet with the house that the shooter will miss his point.
Take a Lay Bet with a 0% House Edge!
Win up to 10x the amount of the Don’t Pass Line!
Similar to the Pass Line – bet a shooter to repeat numbers in the middle of his roll. On the first roll, 7/11 you win, 2, 3, or 12 you lose, any other number must repeat before 7 to win.
Take Odds with a 0% House Edge!
Wager up to 10x the amount on the Come Bet!
You’re 2x as likely to win rather than lose on the 1st Come Bet roll!
Similar to the Don’t Pass Line – bet a shooter to NOT repeat numbers in the middle of his roll. On the first roll, 2 and 3 you win, 12 pushes, 7/11 lose, and any other number must NOT repeat before 7 to win.
Take a Lay Bet with a 0% House Edge!
Win up to 10x the amount of the Don’t Come Bet!
Bet on the next roll! Win even money on 3, 4, 9, 10, and 11! Double your money on 2 and 12! Avoid rolling all other numbers.
Know what’s coming next? Make a Place Bet on 4, 5, 6, 8, 9, or 10 and get paid each time it hits before a 7; the better the number, the better the odds!
Place Wager Win
4 & 10 $5 $9
5 & 9 $5 $7
6 & 8 $6 $7
Bump up the 4 & 10 to true odds by buying a 5% vigorish.
Place Wager Win
4 & 10 $20 $40
Know what’s NOT coming next? Make a Lay Bet for a 5% commission on the win against the 4, 5, 6, 8, 9, or 10 and get paid each time a 7 hits; the better the number, the better the odds!
Place Wager Win
4 & 10 $40 $20
5 & 9 $30 $20
6 & 8 $25 $20
Bet on the dice rolling doubles and win big! Pick 4, 6, 8, or 10, and hit the double combination before a different, softer combination or a 7 and win big!
Hardway Wager Win
4 & 10 $1 $7
6 & 8 $1 $9
Bet a buck to win a bundle! Press your luck or parlay to win big!
Bet the shooter to make his points.
Win when the shooter makes at least 3 individual points before hitting a 7 out.
Unique Points Wager Win
3 Points $1 $6
4 Points $1 $29
5 Points $1 $149
6 Points $1 $299
Bet the hot hand.
Bet the shooter to make as many numbers as possible before 7. Three ways to bet. Bet ‘em one or bet ‘em all!
Little Ones – Hit 2, 3, 4, 5, & 6 before 7
Wager Win
$1 $30
Big Ones – Hit 8, 9, 10, 11, & 12 before 7
Wager Win
$1 $30
Boom or Bust – Hit 2, 3, 4, 5, 6, 8, 9, 10, 11, & 12 before 7
Wager Win
$1 $150
One roll to win big! All proposition bets all settled on the next roll, win if you picked correctly. Wagers lose on any other numbers. Winning wagers can stay up until they lose!
Prop Wager Win
3 & 11 $1 $15
2 & 12 $1 $30
Combine these wagers in any order or pick all of them to increase your spread.
Bet all of them together for a Horn Bet or throw a single on an extra number to go high.
Roll a 2, 3, or 12 win money!
Prop Wager Win
Any Craps $1 $7
Roll a 2, 3, 11 or 12 win money!
Prop Wager Win
2, 3, 12 $2 $6
11 $2 $14
Roll a 7, win wagers
Prop Wager Win
Any 7 $1 $4
Roulette
A timeless favorite with simple choices and big anticipation. Choose your numbers, place your bets, and enjoy the smooth spin of the wheel – it’s the perfect blend of chance and excitement.
Blackjack
Also known as Twenty-one, blackjack is a duel between the player and the dealer. The goal is to beat the dealer’s hand without going over 21. Number cards are face value, face cards are 10 and aces are 1 or 11.
Double Down Madness
Double Down Madness™️ Blackjack lets you hit and double down multiple times on every hand, compounding your wager whenever you see an advantage. Below you’ll find the complete double down madness blackjack rules, special rules for Aces and Push 22, double down madness blackjack strategy for multi-double play, and the double down madness blackjack house edge.
Double Down Madness™️ Blackjack is a blackjack variant where each player starts with a single card and can hit and double down multiple times in any order throughout the hand. If you’re asking what is double down madness blackjack, unlike standard blackjack where doubling locks you into one additional card, here you can double, hit again, double again, and continue until you stand or bust.
Splitting and surrendering are not available. The dealer hits soft 17, and the game includes an optional Push 22 side bet. Double Down Madness Blackjack is available at select casinos and offers a unique risk/reward profile not found in traditional blackjack.
The Double Down Madness Blackjack rules start with placing your main Blackjack wager and optionally the Push 22 side bet. The dealer deals each player one face-up card and themselves one face-up and one face-down card. Insurance is offered if the dealer shows an Ace. If the dealer has blackjack, all wagers lose and no second card is dealt.
With each card you receive, you choose from three actions: Stand (keep your current total), Hit (draw another card), or Double Down (add up to your current total wager and draw another card). You can hit and double repeatedly until you stand or bust. When doubling under these double down madness blackjack rules, you can add up to the amount already in play, excluding bonus wagers.
Player Ace
If your first card is an Ace, you receive only one additional card, whether you hit or double. This prevents the compounding advantage an Ace start would otherwise provide.
Blackjack
If your second card creates a natural blackjack, you receive the posted blackjack payout on both your main wager and any double-down amount.
Push 22
When the dealer's final total is exactly 22, all main wagers and doubles push instead of winning. The Push 22 side bet pays the posted odds when the dealer totals 22; otherwise it loses. Player blackjacks are paid before the dealer plays out their hand, so they are exempt from the Push 22 rule.
Ultimate Texas Hold'Em®
Ultimate Texas Hold’Em features heads-up play against the dealer and the optional Trips side bets. This game gives you several advantages:
Make equal bets in the ante and blind circles. You may also make the Trips side bet. You will then receive two cards.
BET BIG…OR SMALL…OR NOT AT ALL
When you get your two hole cards, you can either check or bet 3x-4x your ante. The dealer then reveals the three-card flop. If you haven’t already made a play bet, you have a choice: check or bet 2x your ante. The dealer then reveals the final two community cards. If you haven’t already made a play bet, you have a choice: fold or bet 1x your ante. 6 Card Bonus
The dealer then reveals their two hole cards and announces the hand. If your hand beats the dealer’s, your play and ante bets win even money. If the dealer’s hand beats yours, your play, ante and blind wagers lose. If you tie, those bets push.
The blind pays if your winning hand is at least a straight (see layout for odds). If you beat the dealer with less than a straight, it pushes.
Dealer Qualifying
The dealer needs a pair to qualify. When the dealer doesn’t qualify, your ante will push and be returned. All other bets placed receive action.
Ultimare Pairs Bonus
The ULTIMATE PAIR BONUS is a side bet that can be places on ULTIMATE TEXAS HOLD’EM and MISSISSIPPI STUD. The wager wins if your two hole card hand matches one on the posted paytable.
Maximize Performance With
I-DEAL PLUS™ Automatic Hand–Forming Poker Shuffler.
Hand
Pays
A-A
30 to 1
A-K (Suited)
25 to 1
A-Q or A-J (Suited)
20 to 1
A-K (Unsuited)
15 to 1
K–K or Q–Q or J–J (High Pairs)
10 to 1
A–Q or A–J (Unsuited)
5 to 1
10–10 Thru 2–2 (Low Pairs)
3 to 1
House Advantage (HA)
8.90%
Mississippi Stud
Mississippi Stud is a five-card poker game in which players receive two cards and have three community cards with which to improve their hand. Players compete against the Designated Player and are paid based on a pay table. Players need a pair of Jacks or better to win, and a pair of 6s to 10s to push.
Dealer Button
A Dealer Button rotates clockwise each hand. The player with the button is the Designated Player.
Placing Bets
Players must place an Ante wager and a VS wager. The VS wager is a minimum of $5 and may not exceed the Ante. Optional side bets include Pair Plus and Ultimate Pairs Bonus.
Dealing Cards
Each player and the Designated Player receive two cards. Three community cards are placed on the table.
Betting Rounds
3rd Street: Player may bet 1X, 2X, or 3X their Ante or Fold 4th Street: Player may bet 1X, 2X, or 3X their Ante or Fold 5th Street: Player may bet 1X, 2X, or 3X their Ante or Fold
Stopping Play
If a player does not bet on any street, they lose their Ante and any previous street wagers. The VS bet remains active.
Winning the Hand
The player’s five-card hand is compared to the Designated Player’s hand. A VS bet wins if player beats the dealer, loses if not, and pushes if equal.
Ante and Street Bets
These are paid or taken together based on the Ante Wager pay table.
Optional Side Bets
Pair Plus is based on the three community cards. Ultimate Pairs Bonus is based on the player’s two starting cards.
Additional Rules
Players may play multiple spots. Cards must remain on the table. Blind play requires all bets to be placed in advance.
Royal Flush
500 to 1
Straight Flush
100 to 1
Four of a Kind
40 to 1
Full House
10 to 1
Flush
6 to 1
Straight
5 to 1
Three of a Kind
3 to 1
Two Pair
2 to 1
Pair J-A
1 to 1
Pair 6-10
Push
Other
Loss
Royal Flush
200 to 1
Straight Flush
40 to 1
Three of a Kind
30 to 1
Straight
6 to 1
Flush
3 to 1
Pair 6-10
1 to 1
Other
Loss
A-A
30 to 1
AK (Suited)
25 to 1
AQ AJ (Suited)
20 to 1
AK (Unsuited)
15 to 1
KK QQ JJ
10 to 1
AQ AJ (Unsuited)
5 to 1
10s thru 2s
3 to 1
Other
Loss
Run'em Twice Poker
Mini Baccarat
To place a wager on the Banker, Player or Tie to successfully match the outcome of the hands. The Banker hand typically has a 5% commission or “Vig” though some variants have no commission with slight variations such as a push on 3 card banker 7. The card totals are by face value with 10’s and faces counting as Zero and A-( as face value. The “10s digit” is always dropped in Baccarat for example two cards 9 and 3 would be considers a 2 not 12. The hand closest to 9 wins and there is a specific rule as to when the hands draw a third card. If either hand has a total score of 8 or 9 in the first two cards it is a “Natural” and there is no draw.
If the player has an initial total of 5 or less, they draw a third card. If the player has an initial total of 6 or 7, they stand and if it is an 8 or 9 the player stands and there is no draw to either hand.
If the player did not draw, the banker regards only their own hand and acts according to the same rule as the player, i.e. the banker draws a third card with a total of 5 or less and stands with a total of 6 or 7. If the player drew a third card, the banker acts according the third card drawn by the player adhering to the rules as follows:
The hand after all draws that is closest to 9 wins, the Tie wins if both are the same and the Bank and player push on Ties. There are several side bets that can be made depending on the variation and are explained on the table.
From upscale dining to casual eats, Wheeling Island caters to all tastes, allowing you to enjoy your meal before returning to the excitement.